Home
Downloads
About
Roblox Courses
More
In this video, we move from server-authoritative hit detection to a clean, scalable damage application system in Roblox.
In this video, I design a server-authoritative hit detection system that answers one question—and only one question: Did a valid hit occur?
This video builds a real Fireball ability on top of the same targeting system from Video 2 — no changes to the targeting design.
All files and folder structure required to exactly replicate the server-authoritative targeting system demonstrated in the video.